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Ben Cloward

@benclowardSoftware DevelopmentUnited StatesView on YouTube

83,800

Subscribers

+400 in 29 days

6.4M

Total views

+96,669 in 29 days

11,456

Median views per video

average 18,632

335

Videos

~0.7 uploads a week

Subscribers

Last 28 days with a reading.

Total views

Lifetime views, per reading.

Ben Cloward's biggest outliers

The videos that most beat the channel's own usual views.

Outlier rate 16.9%

Latest uploads

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About

Shader creation and other game dev tips and tricks in Unity and Unreal. My opinions are my own and do not represent the positions of my employer. Ben Cloward has been a game dev for over 20 years and has been creating shaders since 2003. He was a co-creator of ShaderFX, a plugin (originally for 3ds Max) that allows artists to create real-time shaders using a node-based interface. ShaderFX is now built in to Max and Maya as the main way that real-time shaders are created. Ben was the original author of the Uber shader used in Maya's viewport. In 2007, Ben joined Bioware in Austin, Texas as a Cg Supervisor focused on graphics, performance, and shaders - on titles such as Star Wars The Old Republic, and Anthem. Ben now works for Unity on the Shader Graph team. Ben has given numerous talks at industry events such as Siggraph, and GDC. He loves to share what he has learned.

Joined
2010-07-05
Format
tutorial
Topics
Game Development, Programming Tutorials

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Ben Cloward has 83,800 subscribers and 6.4M total views across 335 videos, and gained about 400 subscribers in the last 29 days.